Taking Back Our Stolen History
Orwellian Pokemon Go app released
Orwellian Pokemon Go app released

Orwellian Pokemon Go app released

Pokemon Go app released in most regions of the world by Niantic, an internal start-up of Google, the NSA-linked Big Brother company. Even now Google remains one of Niantic’s major backers. Niantic was founded by John Hanke, who also founded Keyhole, Inc., the mapping company which was created with seed money from In-Q-Tel, the CIA’s venture capital arm, and which was eventually rolled into Google Maps. In just the first two trading days after the game’s release, Nintendo’s market value rose a staggering $7.5 billion. The app requires an excessive amount of permissions on a user’s device, including the ability to read your contacts, find accounts on your device, and access your camera (understandably), full access to a your Google account, which it can then use to read or send emails from your account, browse your Google Drive documents and photos, etc., and the game’s privacy policy contains such gems as:

“We may disclose any information about you (or your authorized child) that is in our possession or control to government or law enforcement officials or private parties.” 

Pokémon Go is a location-based augmented reality mobile game for iOS and Android devices making use of GPS and the camera of compatible devices, the game allows players to capture, battle, and train virtual creatures, called Pokémon, who appear on device screens as though in the real world. The game is free-to-play, although it supports in-app purchases of additional gameplay items. An optional companion Bluetooth wearable device, the Pokémon Go Plus, is planned and will alert users when Pokémon are nearby.

Masses of people wandering around all kinds of improbable places chasing animated cartoon figures on their cell phones are not zombies; they are players in the fast spreading craze of “Pokémon Go,” the augmented reality game which has attracted millions of users since its release at the beginning of July.

Seasoned intelligence watchers say it’s far from being just a game gone viral, it has more sinister uses – for instance, as a novel visual espionage system created by one of the world’s top spy agencies.

To play the game, smartphone users have to download the Pokémon Go app (for free) from Apple stores or Google.  When the game starts, the smartphone’s video camera and GPS system go into action. The user has to hunt “Pokémon’s” – animated figures in various shapes – that appear on the phone’s screen dodging through real landscapes, such as streets, airports, museums or observation decks atop skyscrapers.

Pokémon Go, whose technology is so advanced that it may revolutionize future marketing methods, is based on figures from a 1990s card game. It was developed by the San Francisco, California-based Niantic which was founded in 2010 as a Google startup by the person who established the mapping firm Keyhole.

Keyhole, which was set up in 2001, was funded by venture capital firm In-Q-Tel that was controlled by the US National Security Agency and acquired several years later by Google.

The linkage of these companies to each other, to Google and to the American intelligence agency, leaves little doubt about the real purpose of the game and how the vast amounts of collected data may be used – primarily as a quintessential operational spy tool.

Controllers of the game’s data collection network are also provided with GPS to pinpoint the exact location of millions of users at any given time together with access to their video cameras.

Thus, users of the app will be unknowingly engaging in intelligence gathering with the help of photography from every angle of nearly every location on earth in the course of chasing the Pokémon’s that were released as their prey.

At least one of the features of the game was apparently created under the direction of an intelligence service. Niantic has given various companies permission to publicize the presence of Pokémon’s around shopping centers, restaurants, museums and other sites. It then becomes a simple matter to spread the word on social networks that a rare breed of Pokémon’s has appeared on the wall of a nuclear power plant in a targeted city. Hundreds, if not thousands, of addicts would head for the new location, clicking their video cameras and GPS systems as they go. This data would be beamed instantly to the monitors of the game’s clandestine controllers.

Nintendo Go and its potential for luring players to high-security and off-limits military facilities also makes it a major hazard in the hands of criminal organizations and terrorists. A situation in which large numbers of people innocently searching for Pokémon’s with their eyes glued to their smartphones are led into a trap by terrorists can no longer be dismissed as a fantastic scenario.


Recommended Books:

Big Brother: The Orwellian Nightmare Come True – In Big Brother: The Orwellian Nightmare Come True, Mark Dice details actual NSA high-tech spy systems, mind-reading machines, secret government projects, and emerging artificial intelligence programs that seem as if they came right out of George Orwell’s novel Nineteen Eighty-Four.

Orwell’s famous book was first published in 1948, and tells the story of a nightmarish future where citizens have lost all privacy and are continuously monitored by the omniscient Big Brother surveillance system which keeps them obedient to a totalitarian government.

The novel is eerily prophetic as many of the fictional systems of surveillance described have now become a reality. Mark Dice shows you the scary documentation that Big Brother is watching you, and is more powerful than you could imagine.

George Orwell’s classic, 1984: Written in 1948, 1984 was George Orwell’s chilling prophecy about the future. And while 1984 has come and gone, Orwell’s narrative is timelier than ever.1984 presents a startling and haunting vision of the world, so powerful that it is completely convincing from start to finish. No one can deny the power of this novel, its hold on the imaginations of multiple generations of readers, or the resiliency of its admonitions—a legacy that seems only to grow with the passage of time.


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